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gl renderer: Use alpha uniform in inset shadow shader
author
Timm Bäder
<mail@baedert.org>
Fri, 5 Jan 2018 17:14:51 +0000
(18:14 +0100)
committer
Timm Bäder
<mail@baedert.org>
Mon, 8 Jan 2018 16:44:33 +0000
(17:44 +0100)
gsk/resources/glsl/inset_shadow.fs.glsl
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diff --git
a/gsk/resources/glsl/inset_shadow.fs.glsl
b/gsk/resources/glsl/inset_shadow.fs.glsl
index b6bb87c82a670f2a3e01f1bfeb392c4d7f0208cd..87a7205de27b1bef03c6109ccd6d9bba51ec60fd 100644
(file)
--- a/
gsk/resources/glsl/inset_shadow.fs.glsl
+++ b/
gsk/resources/glsl/inset_shadow.fs.glsl
@@
-23,5
+23,5
@@
void main() {
color = color * clamp (rounded_rect_coverage (outline, f.xy) -
rounded_rect_coverage (inside, f.xy - offset),
0.0, 1.0);
- setOutputColor(color);
+ setOutputColor(color
* u_alpha
);
}