gl renderer: Use alpha uniform in inset shadow shader
authorTimm Bäder <mail@baedert.org>
Fri, 5 Jan 2018 17:14:51 +0000 (18:14 +0100)
committerTimm Bäder <mail@baedert.org>
Mon, 8 Jan 2018 16:44:33 +0000 (17:44 +0100)
gsk/resources/glsl/inset_shadow.fs.glsl

index b6bb87c82a670f2a3e01f1bfeb392c4d7f0208cd..87a7205de27b1bef03c6109ccd6d9bba51ec60fd 100644 (file)
@@ -23,5 +23,5 @@ void main() {
   color = color * clamp (rounded_rect_coverage (outline, f.xy) -
                          rounded_rect_coverage (inside, f.xy - offset),
                          0.0, 1.0);
-  setOutputColor(color);
+  setOutputColor(color * u_alpha);
 }